Capcom Optimalkan Visual Resident Evil Requiem Lewat PS5 Pro

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Tim teknis Capcom memaksimalkan spesifikasi konsol PlayStation 5 Pro untuk meningkatkan visual karakter dan stabilitas performa dalam game Resident Evil Requiem melalui pembaruan mesin pengembang RE Engine.

Dilansir dari wawancara media VICE bersama Departemen Teknologi Fondasi R&D Capcom, pembaruan difokuskan pada rendering elemen karakter secara menyeluruh demi mendongkrak kualitas gambar bergerak.

"Rendering for characters as a whole—including skin, hair, eyes, and teeth—has been significantly improved. We’ve enhanced subsurface scattering and introduced a Visibility Buffer to improve polygon density, achieving both higher frame rates and reduced memory usage. In addition, we’ve implemented area-based texture streaming, as well as new simulation techniques for effects such as water surfaces." kata Masaru Ijuin, perwakilan tim teknis Capcom.

Peningkatan aspek visual dan performa Resident Evil Requiem di konsol generasi terbaru ini juga didukung oleh kestabilan framerate yang tinggi. Capcom sengaja beralih dari metode lama demi menjaga kualitas gambar saat karakter bergerak.

"In Resident Evil Requiem, we placed a strong emphasis on performance stability. On PlayStation 5 and PlayStation 5 Pro hardware in particular, we’ve been able to achieve very stable frame rates. We also prioritize image quality in motion, not just still-frame resolution. For that reason, we deliberately moved away from the checkerboard rendering used in previous titles and instead adopted FSR1, as it provides more stable image quality during motion. However, on PS5 Pro, we have adopted the new updated PSSR due to its high level of both image quality and stability. From a performance standpoint, AMD’s RDNA architecture offers excellent performance for rendering hair. Because the hardware supports 64-bit atomic operations within group shared memory, it can achieve faster performance compared to PC in certain cases." ujar Masaru Ijuin.

Kehadiran fitur PlayStation Spectral Super Resolution atau PSSR pada konsol PS5 Pro membantu meringankan beban kerja unit pemroses grafis (GPU). Alokasi daya GPU yang tersisa kemudian dialihkan Capcom untuk menyempurnakan sektor pencahayaan dalam game.

"PSSR is used as a tool to reduce GPU processing time required for high-resolution output. The GPU resources freed up through this, combined with the relatively high GPU performance, have allowed us to improve global illumination quality and make greater use of optimized ray tracing features." ucap Masaru Ijuin.

Selain pencahayaan, performa GPU yang meningkat memungkinkan RE Engine melakukan simulasi fisik helai rambut secara mandiri. Kendati demikian, kalkulasi puluhan ribu helai rambut sekaligus masih terlalu berat sehingga tim pengembang menerapkan metode pengelompokan rambut.

"With improvements in GPU processing performance, it is now possible to simulate hair at the strand level directly on the GPU, enabling more precise and realistic hair simulation. However, simulating tens of thousands of individual strands remains too computationally expensive, so hair is grouped into bundles and processed collectively. Even with PS5 and PS5 Pro hardware, the number of strands actively simulated is on the order of several hundred. That said, careful tuning ensures that this optimization does not compromise visual fidelity, allowing long hair to move more naturally without revealing the underlying reduction in computational complexity." tutur Masaru Ijuin.

Game Resident Evil Requiem saat ini sudah tersedia untuk dimainkan di platform PC, PS5, Nintendo Switch 2, dan lini konsol Xbox Series.

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