Capcom Optimalkan Visual Resident Evil Requiem Lewat Konsol PS5 Pro
Capcom memaksimalkan performa perangkat keras konsol PlayStation 5 Pro untuk meningkatkan kualitas visual dan stabilitas frame rate dalam game Resident Evil Requiem. Langkah optimasi ini dilakukan oleh tim teknis pengembang untuk menghadirkan kualitas visual yang lebih memukau dibandingkan platform lainnya.
Dilansir dari wawancara media VICE bersama tim Capcom, pengembangan ini memanfaatkan peningkatan spesifikasi dari konsol terbaru tersebut. Pembaruan berfokus pada teknologi mesin grafis RE Engine yang disesuaikan dengan arsitektur GPU terbaru.
Pakar teknis dari Bagian Dukungan Pengembangan Mesin, Departemen Teknologi Fondasi R&D di Capcom, Masaru Ijuin menjelaskan bahwa rendering untuk karakter telah ditingkatkan secara signifikan. Penyempurnaan mencakup aspek kulit, rambut, mata, hingga gigi karakter.
"Rendering for characters as a whole—including skin, hair, eyes, and teeth—has been significantly improved. We’ve enhanced subsurface scattering and introduced a Visibility Buffer to improve polygon density, achieving both higher frame rates and reduced memory usage. In addition, we’ve implemented area-based texture streaming, as well as new simulation techniques for effects such as water surfaces." kata Masaru Ijuin, pakar teknis Capcom.
Pihak pengembang juga menekankan pentingnya stabilitas performa selama permainan berlangsung. Untuk konsol PS5 Pro, Capcom beralih menggunakan teknologi pemrosesan gambar terbaru dari Sony.
"In Resident Evil Requiem, we placed a strong emphasis on performance stability. On PlayStation 5 and PlayStation 5 Pro hardware in particular, we’ve been able to achieve very stable frame rates. We also prioritize image quality in motion, not just still-frame resolution. For that reason, we deliberately moved away from the checkerboard rendering used in previous titles and instead adopted FSR1, as it provides more stable image quality during motion. However, on PS5 Pro, we have adopted the new updated PSSR due to its high level of both image quality and stability. From a performance standpoint, AMD’s RDNA architecture offers excellent performance for rendering hair. Because the hardware supports 64-bit atomic operations within group shared memory, it can achieve faster performance compared to PC in certain cases." ujar Masaru Ijuin.
Implementasi PlayStation Spectral Super Resolution (PSSR) tersebut membantu mengurangi beban kerja GPU. Waktu pemrosesan yang dipangkas dialokasikan kembali oleh tim teknis untuk meningkatkan elemen pencahayaan game.
"PSSR is used as a tool to reduce GPU processing time required for high-resolution output. The GPU resources freed up through this, combined with the relatively high GPU performance, have allowed us to improve global illumination quality and make greater use of optimized ray tracing features." tutur Masaru Ijuin.
Peningkatan performa GPU ini juga memungkinkan simulasi fisik helai rambut karakter diproses secara real-time. Meskipun membutuhkan komputasi besar, Capcom menerapkan metode pengelompokan khusus agar visual tetap natural.
"With improvements in GPU processing performance, it is now possible to simulate hair at the strand level directly on the GPU, enabling more precise and realistic hair simulation. However, simulating tens of thousands of individual strands remains too computationally expensive, so hair is grouped into bundles and processed collectively. Even with PS5 and PS5 Pro hardware, the number of strands actively simulated is on the order of several hundred. That said, careful tuning ensures that this optimization does not compromise visual fidelity, allowing long hair to move more naturally without revealing the underlying reduction in computational complexity." jelas Masaru Ijuin.
Resident Evil Requiem saat ini sudah tersedia untuk platform PC, PS5, Nintendo Switch 2, dan konsol Xbox Series.